GTTV Promo inadvertently confirms Starhawk for Friday’s show?

GTTV has been teasing a big reveal for a PS3 exclusive on this Friday’s edition, with a promise to show footage of both online and offline gameplay. This, coupled with Dylan Jobe, head of Lightbox Interactive, the developer of Warhawk, posting on Twitter that “The wait is over next Friday”, pretty much everyone in the gaming world is certain that it’s going to be Starhawk, the long awaited Warhawk sequel that will be demonstrated.

In their promo for this week’s show, Gametrailers were very careful to avoid ruining the surprise, going so far as to blurring out the face of someone interviewed about the mystery game. But it seems they weren’t careful enough. Here’s the blurred out face they showed:

And here’s Dylan Jobe, head of Lightbox Interactive:

There are a few things to suggest both pictures are of the same person. First there’s the trace of a beard on the blurred image, which Dylan Jobe definitely has. Then there’s the fact that the blurred image shows the edge of a pair of glasses, which Dylan Jobe also wears. Then there’s the clincher, the person in the blurred picture has a mole on the left side of his neck. In the above picture of Dylan Jobe you can also make out a mole on the left side of his neck.

It stands to reason that if it is Starhawk on GTTV then Mr Jobe would be the man to be interviewed, since he was the media go to source for information about Warhawk, often interviewed about the game and Lightbox Interactive would hardly send a lowly programmer to speak on GTTV, they’d send their founder.
Only one more day until we find out for certain.

Add to DeliciousAdd to DiggAdd to FaceBookAdd to Google BookmarkAdd to RedditAdd to StumbleUponAdd to TechnoratiAdd to Twitter

Hitman Absolution to be shown on first day of E3?

Square Enix has recently revealed a teaser trailer for Hitman 5, now known as Hitman absolution. Although the video doesn’t show more than a fleeting glimpse of Agent 47’s torso and his signature handgun, the familiar image of a barcode appears at the end, the numbers under it reading: 110706040147.

The 47 part fades to red, for obvious reasons but then so do the first for digits, 110706. By reversing the order of the pairs of numbers you get 060711 which just so happens to be the first date of E3, June 7th 2011.

With Hitman: Blood Money releasing in 2006, we’re long overdue another iteration and an E3 reveal does seem likely.
This raises one last question. What does the ‘0401’ refer to?

Hitman Absolution is scheduled for release in 2012. You can check out the teaser trailer here:

Add to DeliciousAdd to DiggAdd to FaceBookAdd to Google BookmarkAdd to RedditAdd to StumbleUponAdd to TechnoratiAdd to Twitter

Why the PSN hacking doesn’t reflect as badly on Sony as you think.

The security breach that allowed loose-knit hacker group Anonymous to access the details of around 100m PSN accounts is undoubtedly a blemish on Sony’s reputation. Even rabid fanboys couldn’t seriously argue that it won’t hurt Sony in any way. But whatever personal information was obtained by the online security breach can’t be blamed entirely on Sony, and here’s why.

Many of you may recognise this man. His name is Gary McKinnon, an autistic 45 year old Systems Administrator from Glasgow. He was responsible for hacking into 97 different computers belonging to the United States military and NASA in an attempt to uncover evidence of extra-terrestrial technology being used by the government, causing an on-going extradition battle.

The US has accused him of hacking into their computers and deleting important files, resulting in the shutting down of 2,000 of their computers for a 24 hour period as well as copying restricted documents onto his home computer, all of which is alleged to have cost the US government $700,000. McKinnon denies causing any damage but freely admits to breaking into government computers.

Now you may be wondering what any of this has to do with Sony’s current predicament. Well, it’s simple. It stands to reason that information stored on the US military and NASA computers is going to be considerably more valuable and important than any data stored on the Playstation Network, and thus would be protected a lot better than the bank details of 100m gamers. The point I’m trying to make is that even if Sony had spent several million more to make their secure data even more secure, there’s always going to be someone that could eventually hack into this data if they were determined enough.

If a mentally challenged Scotsman can shut down US military computers for 24 hours from his Glaswegian home, then we shouldn’t be surprised that a group of hackers can break into a video gaming network. Xbox Live has been hacked before; it could easily be hacked again if someone wanted it enough. As could the Steam servers. Try to get some perspective before accusing Sony of a massive failure on their part. Sure, they’ve admitted the PSN had security flaws. But even if these had been fixed it probably wouldn’t be enough to stop a hacker group as determined and relentless as Anonymous.

Add to DeliciousAdd to DiggAdd to FaceBookAdd to Google BookmarkAdd to RedditAdd to StumbleUponAdd to TechnoratiAdd to Twitter

The NGP Beats the Constraints of Handheld Gaming.

When the PSP was released in 2005 it was a revolution. Graphically speaking, the games available looked almost as good as those released on the PS2. Cruising down the streets of Liberty City in a Banshee and shooting at prostitutes was as satisfying on the bus as it was in your living room.

However, the next year the PS3 was released and you couldn’t help but compare its games with those on the PSP. Since a lot of the more acclaimed games were spin-offs of console games (more than half of Metacritic’s top 30 PSP games are console spin-offs) comparing the more simplistic handheld games to their console counterparts was unavoidable.

From what we’ve already seen of the NGP’s graphics, the gap between handheld and console has decreased once again. From the footage we’ve glimpsed of NGP versions of console franchises, namely an as yet untitled Uncharted game and a port of Metal Gear Solid 4, the NGP comes pretty damn close to replicating the PS3’s graphics.

Uncharted on the NGP


While the PSP had roughly a year to showcase it’s impressive (at the time) graphics before the PS3 came out and blew it out the water, Sony has confirmed that there are no plans for a PS4 in the immediate future, which means that the graphics gap between the NGP and the current-gen consoles is going to remain relatively small for some time.

Some of you might be thinking that it’s unfair to compare console graphics to those of a handheld and while that’s certainly true, playing a franchise game on a handheld isn’t going to be as appealing when you could be playing a far more graphically advanced game from the same IP at home, in fact it’d be quite jarring. It’s fortunate then that Sony appear to have done a stellar job at putting some seriously powerful hardware in a pretty affordable (if the rumours are to be believed) gaming system and since there are already several console spinoffs confirmed for the NGP (Killzone, Call of Duty and Resistance to name but a few) it’s just as well that the comparisons will be favourable.

Brand New Copy of LocoRoco 2. All Yours For Just £2999.50

Seller GamePIMP over at online retailer Play.com is selling a brand new copy of acclaimed PSP platformer LocoRoco 2 for just under £3000 ($4800). A steep price for any game, let alone a bizarre cult game from 2008.

At first glance it just seems like an innocent enough mistake but the amount it’s up for is bizarre. If it was up for, say, £999 then it’d be obvious that someone meant to list it at £9.99 but accidentally forgot to put a decimal point in there, but £2999.50? It’s too precise to be a typo but unless the box is stained with the tears of Michael Jackson or the ‘Swedish Warehouse’ it’s being shipped from has a sideline in cocaine smuggling, it’s pretty certain it’s not worth that much.

Needless to say, it won’t get sold anytime soon.

Left 4 Dead Better than Left 4 Dead 2?

I’ve been playing Left 4 Dead 2 a lot recently, and despite it, and its prequel being understandably similar, (they were released a year apart so how different could they be), L4D2 fails to improve on all aspects of its predecessors, which is unusual for a video game.

 

Firstly, I thought the overall tone of the first was better. It seemed a lot darker and grittier as you’d expect a zombie game to be. L4D2 on the other hand seemed almost cartoonish in the graphics department and  I understand the decision to change a lot of it to during daylight or at least dusk since it probably would seem a bit samey with the same appearance in the second. That’s why I think they should just have kept releasing new maps for it, rather than a new game a year later.

Secondly, I feel they overcomplicated L4D2 in a way. The first’s simplicity was great, it was just four people, a limited amount of guns each with their own distinct strengths and weaknesses and the same with the enemies. None of this laser sight and explosive rounds rubbish. The more open-ended environments didn’t feel right with me either. There’s nothing like a series of narrow corridors and a swarm of enemies or a tank charging right at you to get the tension going.

Though I know I’m in the minority. It just seemed like the changes to the game engine were pretty inconsequential, the only one that actually made a difference or set it apart from the original in any way was the addition of melee weapons but they could have simply patched this into the first game. I think I’m just bitter at paying £20 for what is essentially DLC.

That said, L4D2 is still miles better than most online co-op games and I’ll probably buy whatever future instalments they ram down my throat.

 

 

Mirrors Edge 2 to use Battlefield 3 Engine?

Footage of the Frostbite 2.0 engine has recently surfaced, demonstrating the technology behind upcoming tactical FPS Battlefield 3 and part of the video demo shows a scene bearing an uncanny similarity to the art style of Mirrors Edge:

Frostbite 2 Engine

Mirrors Edge

The screens show a similar colour palette, with the original Mirrors Edge’s trademark stark red tone and distinct radiosity, particularly in the wall textures but that’s not all that’s similar.

Take a look at the white barrel in the screenshot then compare it with one from Mirrors Edge. The rings around the barrels are an almost perfect match:

The fact that both Battlefield 3 and Mirrors Edge are being developed by DICE adds weight to the theory since a game developer would most likely want to make the most of a brand new proprietary engine.

However at this point not much is know about a Mirrors Edge sequel. Last year, executive producer at DICE Karl-Magnus Trodesson said:

“I can’t really comment on that because we haven’t officially announced that we’re working on it”, adding: “But we were very happy and proud of Mirror’s Edge one as a studio, so we are thinking about what we are going to do in the future” and other than this nothing is known about the project.

What do you think of this article? Anything you agree or disagree with? Share your thoughts in the comment section!

Click Here to share article on twitter.

Also, click here to follow us on Twitter.

Killzone 3 beta rank and unlocks won’t be retained

Guerrilla Games has confirmed that player’s multiplayer rank progress and the resulting unlocks in Killzone 3’s beta will not be carried through to the full game.

The twitter account for the official Killzone website stated: “for the main game everyone will start with a fresh slate. Sorry. :)

While hardly surprising, it may come as a disappointment to gamers who have already invested a significant amount of time in the open beta, which was made available on Thursday.

It’s easy to see why the ranking progress isn’t kept, since it gives an unfair advantage to players who manage to max out their rank before the game is even released but then again, players are doing Guerrilla Games a favour by testing the beta since it allows them to iron out the bugs before release and this would be a good bit of initiative, as if the chance to play the game isn’t initiative enough.

Killzone 3 is released February 22nd in North America, February 23rd in the EU and February 25th in the UK, exclusive to Playstation 3.

 

Killzone 3 – Multiplayer’s one major flaw.

The Killzone 3 Open Multiplayer Beta was released today, featuring the Frozen Dam level, playable with 3 different game modes.

Predictably, the visuals are crisp and richly detailed and the gameplay builds and improves upon that of its predecessors, but others have gone on about how brilliant the gameplay is so I don’t need to. However, based on the beta as well as footage of the other maps it seems there is one major flaw that’s been seldom mentioned. Putting it bluntly, the maps are too big and open ended.

Now there are generally two different styles of multiplayer first person shooter. There are the arcade frag-fests like Unreal Tournament or Wolfenstein or there’s the tactical team based shooter like Counter Strike, Socom, or the Battlefield series.

Killzone 3 falls into the latter category because of its variety of classes and skills that are unique to each, favouring team play rather than a free for all attempt to get the best score. Also, the small amount of health you have is in line with this tactical style of multiplayer gameplay.

But since the maps are too open ended and sprawling, allowing the enemy to attack you from literally any direction, any hope of playing it strategically is destroyed. The Frozen Dam map on the beta is a perfect example of this problem, one that was also present in Killzone 2. The maps are chaotic with no clear direction. Now this sort of map is fine for a game like Unreal Tournament, but when you’re meant to be acting as a team, laying down defences and working towards an objective a bit of linearity goes a long way.

Take Counter Strike for example. The best maps on this game, like Office, Dust or Aztec always limit the routes you can take and usually there are only really two broad paths you can take in a level and because of this, team are forced to stick together. Killzone 2 and 3’s maps feature winding passages, vertical gameplay and multiple paths meaning the team is broken up pretty quickly. This sort of map but might be a bit better on a PC shooter where, generally, more players can join a server, but for a console game where players are limited to 16 or 32 the maps are pretty huge.

After all, there’s nothing more satisfying than two teams fighting for dominance over one corridor, relying on each other’s skills and tactics to push forward but unfortunately this just isn’t possibly on Killzone’s maps. It’s a shame because Guerrilla Games have nailed everything else. The shooting mechanics are spot on and the classes each add something different to the game. I’m just hoping some of the other maps are a bit more linear.

 

What do you think of this article? Anything you agree or disagree with? Share your thoughts in the comment section!

Also, click here to follow us on Twitter.

 

Crysis 2 – What does the lack of PS3 footage mean?

Crysis 2 is less than 2 months away from release and so far, only footage and screenshots from the Xbox 360 version has been released.

So what could this mean? If you cast your minds back to Red Dead Redemption you’ll remember that up until its release, the Xbox 360 version was the one chosen for display and when the comparisons inevitably happened once it hit the shelves, the PS3 version was shown to be slightly inferior, graphically speaking.

I think it’s a given that the PC version will blow the console versions away. I know it’s incredibly tiresome to praise the original Crysis’ graphics but it’s true, however it’s also unfair to compare the PC to a console. It’d be like comparing an iPad to a Kindle….

However it doesn’t seem likely that the PS3 version is inferior. In April last year Crytek admitted that it was “getting slightly more performance from PS3 compared to 360”. Similarly, in an interview with Gamastutra in June 2009, Crytek CEO Cevat Yerli claimed that they had almost maxed out the PS3.

While no PS3 screenshots or footage have been released, footage of the Cryengine 3 has been displayed running on PS3, Xbox 360 and PC conveniently at the same time.

Here’s a screenshot from the demonstration, PC is the screen on the top, PS3 on the left and Xbox 360 on the right.

 

 

The PS3 version clearly shows superior lighting and slightly more detailed textures, particularly on the bricks, seemingly in line with the argument of the PS3 version being slightly superior.

If this is the case, and it’s entirely possible that by the time they’re released both versions look identical, then why would Crytek choose to demo the slightly (I can’t stress ‘slightly’ enough) inferior looking version? It’s the opposite of what game developers normally do. It could be out of loyalty to Microsoft, after all, the original Crysis did sell extremely well on PC.

I guess we’ll have to wait until late March to know for certain.

Crysis 2 in released March 22 in North America and March 25 in the EU

Follow

Get every new post delivered to your Inbox.